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The Magic Gate v1.08
Joseph O'Connor
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As of 6/15/1997, I will only incude what is new in the game as of the previous final version.
If you would like to see _ALL_ the features of the game, please refer to
Magigate.TXT.
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Added Parameter to ITEM command in script language so that it will not output anything to the end user when an item is added to their inventory. See SCRIPTS.DOC - ITEM COMMAND |
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Changed Magicfg slightly so that most text inputs use the new line editor. |
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All stock Items now distributed in 1 file: ITEMS/STOCKITM.SCR and game will check to see if you have all the items available for the version you are running, and if not will install only those items into your item registry. |
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MessageBoards Finally clean up after themselves. The default max.
# of messages on a board is 14, but this can be changed by adding
a line to the @#FLAGS section of MAINFLAG.DAT as follows:
MAX_BOARD_MESSAGES |
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Added the ability to include ANSI into any menu. |
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Added ANSI's to nearly all menus. Did you know Sandy Chidester can be reached at : http://www.outworldarts.com ? |
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Put all of the fantastic photos into the stockitm.scr file. All of these ANSIs, as well as _EVERY_ ANSI in the game was done by Sandy Chidester (You should _SEE_ her web page...)(See above for address) |
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Changed Shops Dramatically. Shops are no longer restricted to what they sell. The WEAPONS.DAT, ARMORS.DAT, and SHIELDS.DAT are no longer included in the archive, because all items in the game are included in the STOCKITM.SCR file. Shops are now lists of the items in the item registry to sell at that shop. |
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Added a @#FLAGS field to Item Scripts. This allows me to store flags on items in a global basis. Its only current use is to keep track of item scripts. There is a flag in this section called DATE and its value is yyyymmdd, if, in a new version of TMG, the item scripts have been updated, that script will be replaced by the new one. |
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Added a Standard Flag to the Game, which can be configured in the MAINFLAG.DAT file called MOB_DIFFICULTY_MULT which allows you to put in a number that the game multiplies any creatures attack, defense, damage resistance, and hp by before you fight it. The default is 1, and making it <1 (i.e. .8, .76) makes beating mobs easier while making it >1 (i.e. 1.12, 1.32) makes it tougher. You can also change this setting in the Game Options in MagiCfg. |
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Added Item Browser to the Shop Editor in MAGICFG.EXE |
| Send e-mail to joconnor@sequoianet.com |
Optimized for : |
| Page Updated 4/12/1997 |