CONFIG.DOC Page 1 ÕÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ͸ ³ The Magic Gate version 1.08 ³ ³ Documentation May/June '97 ³ ³ (C) Copyright 1995, 1996 All Rights Reserved ³ ³ Joseph O'Connor ³ ÔÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ; This game may be distributed in its original, unmodified form as long as no money is made off of it. Please do not include the contents of this archive in any CD, collection, or whatever without express written permission of ME! I have decided that at this point there are enough ways to customize TMG that it deserves its own documentation. This is where I will update all the different flags that are being used within the game to give each sysop greater flexibility with the running of their game. ÄÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÄ MAINFLAG.DAT : In this file contains all the flags for the main portion of the game as well as all the installed scripts in the game. First: The main flags section {@#FLAGS} is used to hold the global flags that are accessed by the main game and/or any script that is written. I have begun using this section to store game modifications so as not to disturb the game files structures. There are several flags that can be put in/modified here that will affect the way the gameplay goes. They are: CHECK_FREQUENCY AUTO_FREQUENCY_ADJUST ÄÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÄ Check_Frequency is the number of loops the program will perform before checking for online-messages and/or mail. The default is 45 Auto_Frequency_Adjust should be 1 if it is there. This flag tell the game to adjust Check_Frequency as it sees fit, and will try to space all checks for messages/mail at 15/100s of a second apart. PFIGHT_LEVEL_DIFFERENCE ÄÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÄ This is the number of levels apart two characters must be to fight each other. The default is 3. CONFIG.DOC Page 2 ÄÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÄ MAX_RANDOM_EVENTS NUM_EVENTS_RUN RANDOM_EVENT_PERCENTAGE NUM_EVENTS_CALLED ÄÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÄ Max_Random_Events is the max. number of random events that will be run in a day (it is possible to run less). The default is 2. Num_Events_Run is the number of events that have already been run that day. If it is equal to Max_Random_Events then no more events will be run that day. There is no default, as this is a calculated flag. Random_Event_Percentage is how frequently the random events occur. This is supposed to be a very low number as the random events span out over the course of an entire day. The default value is 0.00002 Num_Events_Called is the number of times the random number has been under Random_Event_Percentage that day. There is no default as this is a calculated flag. MAX_BOARD_MESSAGES ÄÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÄ This flag will determine how many messages to leave on a board before it will begin weeding them off. The default is 14. MOB_DIFFICULTY_MULT ÄÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÄ This flag allows you to adjust a mobs difficulty on a universal basis. This does not modify the creature files themselves, but does the calculations internally before each fight. A number here greater than 1 makes the creatures more difficult to defeat while a number less than 1 makes the creatures easier to defeat. Any decimal value is valid here. The default value is 1